Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Been spending a few hours trying to do a head. It is far more difficult than I expected (and I didn't think it was easy). This is my first ever head...
Thread by: fredriksson Subscribe
Views: 4,616
fredriksson
by ctbram
21-03-2004|06:12 AM
Replies: 32
Views: 4,616
I know this has been shown by a few ppl ,but as it's my first I wanted to at least give it a view...
Thread by: jsprogg Subscribe
Views: 1,346
jsprogg
by Kurt
20-03-2004|11:53 PM
Replies: 8
Views: 1,346
Grandian Sword 20/9/2004 Sketch http://www.psionic3d.co.uk/forums/uploads/post-3-1079789904.jpg Wireframe...
Thread by: RisTar Subscribe
Views: 1,192
RisTar 20-03-2004|06:50 PM
Replies: 2
Views: 1,192
I've been working on this model for the past few days. I've started the texturing but it doesn't look great so I decided to post it untextured. Any...
Thread by: Clod Subscribe
Views: 1,426
Clod
by Pony
19-03-2004|11:14 PM
Replies: 9
Views: 1,426
Hey guys, I want some C & C cuz this is my first attempt at a car, and I like to know what I do wrong right away. I admit, I didnt use maya for...
Thread by: Mr. Bojangles Subscribe
Views: 1,477
Mr. Bojangles 19-03-2004|02:33 PM
Replies: 10
Views: 1,477
Hey all i havnt been around sm for a while know...hmmmm am i welcome back....well this is a dude that is gonna be in a short im doing the model isnt...
Thread by: traveler Subscribe
Views: 1,393
traveler 19-03-2004|12:34 AM
Replies: 9
Views: 1,393
Just making a a new head. I get strange artefacts on my head. When I soften normals it makes it worse. Can anyone help?
Thread by: Forlax Subscribe
Views: 1,140
Forlax 18-03-2004|12:37 PM
Replies: 2
Views: 1,140
This is the head of a bear that I'm doing at the moment, and if you guys can help me with some coments it would be of great help. I put an image of...
Thread by: kazama Subscribe
Views: 3,006
kazama
by anita
18-03-2004|04:46 AM
Replies: 16
Views: 3,006
This is going to progress into a room in a haunted house. Feedback please. Thanks :)
Thread by: nspiratn Subscribe
Views: 1,982
nspiratn 17-03-2004|07:27 PM
Replies: 13
Views: 1,982
like mtmckinley suggested i'm modeling a garage scene for my car model. I'm not really satisfied yet, but i would like to know what you guys think of...
Thread by: drubster Subscribe
Views: 1,783
drubster
by nirsul
17-03-2004|10:11 AM
Replies: 7
Views: 1,783
Hey everyone! I just signed up, I was brought over here by dannyngan (teacher) and scopa (fellow student). I'm a student at the U of Oregon,...
Thread by: rcarver Subscribe
Views: 2,762
rcarver
by ransick
17-03-2004|08:18 AM
Replies: 7
Views: 2,762
Ok guys here is my first head model for wath i need coment and critics!!! Please feel free to post your critics
Thread by: Ankalagon Subscribe
Views: 2,499
deepakrock627 17-03-2004|05:35 AM
Replies: 10
Views: 2,499
a 590 tri polyhead that I am considering putting on the Russian soldier. That would put the total around like 2200 or so.
Thread by: gamingproverbs Subscribe
Views: 2,422
gamingproverbs
by Jay
16-03-2004|09:27 PM
Replies: 17
Views: 2,422
Sword | Page: 1 2
hi all, It's been a while since i posted anything here. I'm trying to model a sword and here r the curves that i've drawn.
Thread by: mayaguy_dr Subscribe
Views: 2,598
mayaguy_dr 16-03-2004|06:37 PM
Replies: 17
Views: 2,598
Just an image of a Mech that I am working on in a challenge I made against one of my classmates. The head will definitely change, I just wanted some...
Thread by: gamingproverbs Subscribe
Views: 1,290
gamingproverbs
by hoopla
15-03-2004|11:56 PM
Replies: 5
Views: 1,290
my girlfriend recently got a cute chocolate lab named koda, so what a perfect way to learn subD modelling! I had a lot of trouble with his front leg...
Thread by: rhaoosh Subscribe
Views: 2,709
rhaoosh 15-03-2004|10:59 AM
Replies: 18
Views: 2,709
Hey guys! I have not post my work here in a long time. Here what I have been doing off and on for 5 days. Still much work ahead 1. kitchen ...
Thread by: vedic kings Subscribe
Views: 12,040
vedic kings
by clebo99
13-03-2004|09:07 PM
Replies: 107
Views: 12,040
Its been a REALLY long time since I have posted a WIP, it has been a busy time with the baby and with freelance projects. But now I have a little...
Thread by: caligraphics Subscribe
Views: 7,275
caligraphics
by Pony
12-03-2004|11:30 AM
Replies: 21
Views: 7,275
Hey , im tryin to create a low poly model of batman to my new game project . i also convert it to subs cause i want to use highpoly models to create...
Thread by: RisTar Subscribe
Views: 2,762
RisTar 12-03-2004|04:21 AM
Replies: 2
Views: 2,762
I think it's slowly getting there
Thread by: cracker Subscribe
Views: 1,583
cracker
by cracker
10-03-2004|09:26 PM
Replies: 8
Views: 1,583
i was doing this dragon tute and here what i ended up with tell me what u think... and my questions are if possible... what would be the best way to...
Thread by: tricecold Subscribe
Views: 3,117
tricecold 10-03-2004|07:55 AM
Replies: 25
Views: 3,117
Well ......... Here goes. This is my first attempt at anything in Maya. I have attempted a tutorial from Gary Lewis and Jim Lammers book "Maya 5...
Thread by: sarge40 Subscribe
Views: 1,493
sarge40
by rich
09-03-2004|01:41 PM
Replies: 7
Views: 1,493
hey hey hey! i got super bored and started drawing random stuff, and i decided i want to make a super crime fighting team, or a couple guys addicted...
Thread by: Mr. Bojangles Subscribe
Views: 2,413
Mr. Bojangles 09-03-2004|05:20 AM
Replies: 2
Views: 2,413
hi, just doing some detailed bmx here is the original http://e-mirage.net/wip/sm/bmx_orig.jpg and here is what i have for now :) it almost...
Thread by: CrazyOwl Subscribe
Views: 1,662
MarkR
by MarkR
08-03-2004|02:07 AM
Replies: 10
Views: 1,662
just started my a human head. comments in advice needed.
Thread by: fire_master Subscribe
Views: 2,697
fire_master 07-03-2004|06:13 AM
Replies: 19
Views: 2,697
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