Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
Hello. I made some animations. but when I play them, they are starting slowly and fast on middle and they slow down at the and. This is problem for...
Thread by: ozelgoktug Subscribe
Views: 5,177
ozelgoktug 26-12-2014|09:44 PM
Replies: 4
Views: 5,177
Hi Everybody, As an ex Softimage user trying to be comfortable within Maya, I came across into a strange problem that I think it is related to the...
Thread by: gaboraa Subscribe
Views: 3,757
gaboraa
by gaboraa
15-12-2014|03:24 PM
Replies: 0
Views: 3,757
Hi Everybody, First of all, I'm quite new to modelling and animation but already watched tons of tutorials :) I modeled a Mechwarrior and animated...
Thread by: longliveboy Subscribe
Views: 2,476
longliveboy 11-12-2014|05:54 PM
Replies: 0
Views: 2,476
Ok, I have a rig that is almost done. I'm learning by Carlo Sansonetti tutorial. I have FK/IK switch feature in my rig that is working fine. But...
Thread by: zzz7net Subscribe
Views: 4,486
zzz7net
by zzz7net
10-12-2014|03:20 AM
Replies: 0
Views: 4,486
So i tried creating a simple animation of a cube and then having it rotate for infinite. However in Maya 2015 this doesnt work. The infinity curve...
Thread by: KHM3dia Subscribe
Views: 3,909
ColdZer0 09-12-2014|01:41 AM
Replies: 1
Views: 3,909
Hello, I was wondering if there was a way to put rig head into the rigged body? Please need some basic help, how to unrig joints. Digital tutors...
Thread by: kapow1 Subscribe
Views: 2,010
kapow1
by kapow1
02-12-2014|06:27 AM
Replies: 0
Views: 2,010
I saw this video on youtube where there's a chain in IK mode, with parented controls that in turn control a group above the IK control. This lets you...
Thread by: Neo conker Subscribe
Views: 2,472
Neo conker 02-12-2014|04:04 AM
Replies: 0
Views: 2,472
Hello everyone, I am trying to duplicate a rigged character in my scene, but I see that the duplicated body is not binded to the duplicated...
Thread by: Cath Subscribe
Views: 3,638
Cath
by Cath
29-11-2014|01:41 PM
Replies: 0
Views: 3,638
First sorry for my terrible English I assign some curve to my model joints and create a exact hierarchy in outliner. It's worked perfectly but after...
Thread by: hossein361224 Subscribe
Views: 2,968
hossein361224 24-11-2014|06:54 PM
Replies: 0
Views: 2,968
I'm working on a sprite-based project and have a few hundred Maya files, each containing a short character animation. What I need is an easy way...
Thread by: bloatse Subscribe
Views: 2,022
bloatse
by bloatse
12-11-2014|03:19 AM
Replies: 0
Views: 2,022
Hallo, I have a rig built of 2 meshes. One is the main mesh of the creature and the other is a neck frill (activated by a blend shape) similar to...
Thread by: Jakob1105 Subscribe
Views: 3,036
Jakob1105 10-11-2014|03:22 AM
Replies: 5
Views: 3,036
I am trying to simulate paper folding using cluster deformer. It is a simple setup. At first I applied a diagonal fold to my mesh with less than...
Thread by: muonium Subscribe
Views: 4,627
muonium
by muonium
07-11-2014|05:46 PM
Replies: 9
Views: 4,627
hi everyone i want to change parent constraint weight when for example rotate x change from negative to positive and i want change weight from 0 to...
Thread by: tx512 Subscribe
Views: 2,822
tx512
by tx512
25-10-2014|07:18 PM
Replies: 0
Views: 2,822
Hi, I've got a question that I'm hoping there's a simple answer to. Lets say for the sake of argument that I'm building a Dilophosaurus model...
Thread by: Jakob1105 Subscribe
Views: 2,220
Jakob1105 23-10-2014|05:45 PM
Replies: 2
Views: 2,220
Hello, I have made a rig for a object, for over a half of object. I used FK as it is in that tutorial: Creating an FK Tail Rig in Maya on Vimeo...
Thread by: BAD COMMAND Subscribe
Views: 6,520
BAD COMMAND 03-10-2014|05:22 PM
Replies: 1
Views: 6,520
How can I do this through nodes or an expression? This is for a rig. If "x" is equal to or greater then y and if "z" is equal to or greater then...
Thread by: oiver55 Subscribe
Views: 2,549
stwert
by stwert
24-09-2014|04:02 PM
Replies: 1
Views: 2,549
So I want to achieve the same effect as this dude has achieved with his joints: http://i59.tinypic.com/1408ygo.png I realised from messing around...
Thread by: Skalman Subscribe
Views: 7,557
Skalman
by Skalman
22-09-2014|08:40 PM
Replies: 2
Views: 7,557
So I recently offered to help a fellow student with his senior film rig and I've been facing issues with previous work which was done on the file....
Thread by: thebooface Subscribe
Views: 2,629
thebooface 07-09-2014|10:47 PM
Replies: 0
Views: 2,629
Hi Folks A long time we see. I am trying to animate an "animated sweep", meaning, I would like the source of my object be rendered frame by frame...
Thread by: fransua Subscribe
Views: 3,834
fransua
by fransua
25-08-2014|11:34 AM
Replies: 2
Views: 3,834
Hello all, I have run into a problem that I cannot seem to fix. I am working with a rig and model created before I started this job so it has...
Thread by: dslebodnick Subscribe
Views: 2,692
dslebodnick 19-08-2014|07:54 PM
Replies: 3
Views: 2,692
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently,...
Thread by: AviKohl3D Subscribe
Views: 4,600
AviKohl3D 18-08-2014|10:18 PM
Replies: 0
Views: 4,600
So ive got this rig that i created it for a full human a while ago. However instead of redoing the rig and skinning with the mesh, how can i delete...
Thread by: KHM3dia Subscribe
Views: 1,904
KHM3dia
by KHM3dia
18-08-2014|03:36 PM
Replies: 0
Views: 1,904
Ok, so i have finished my joint-setup, and im happy with it. Now i noticed there's no way that i can move this. as you can see in my images this is...
Thread by: Skalman Subscribe
Views: 2,933
Skalman
by Skalman
13-08-2014|12:05 AM
Replies: 1
Views: 2,933
Hi ! I actually work animations for a little game. I bought on unity assets store a package (props animations) with multiples animations in FBX...
Thread by: Uggy Subscribe
Views: 1,512
Uggy
by Uggy
11-08-2014|09:31 AM
Replies: 0
Views: 1,512
I'm new to HumanIK and have just finished skinning my model. I've started some basic animation (walk cycle) and all of the controllers are working...
Thread by: Roadknight Subscribe
Views: 2,394
Roadknight 09-08-2014|08:42 AM
Replies: 0
Views: 2,394
Showing threads 176 to 200 of 1390
Currently Active Users 15 ( 0 members & 15 guests)
Threads in Forum : Animation
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off