Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Scene Description: The scene is currently made up of: -A sculpted plane with a layered texture made up of a procedural noise map fed into a remap...
Thread by: HcRev Subscribe
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HcRev
by HcRev
04-04-2013|03:45 PM
Replies: 3
Views: 6,427
Hi, thanks for reading this, your help is greatly appreciated. I baked a normal map from hipoly to low poly mesh. The mesh is a character. The...
Thread by: bpears Subscribe
Views: 3,874
bpears 01-04-2013|11:51 AM
Replies: 7
Views: 3,874
Hello everyone I'm new to the forum and also the 3d field and I wanted to ask you for help ... I should create a similar effect to that (for those...
Thread by: clubdavide Subscribe
Views: 2,541
clubdavide 31-03-2013|03:23 PM
Replies: 6
Views: 2,541
Hey all, trying to render a realistic indoor scene with GI and FG enabled with Mental Ray and having a tough go of it. In this first image there is a...
Thread by: strandedpirate Subscribe
Views: 3,589
strandedpirate
by David
25-03-2013|03:15 PM
Replies: 1
Views: 3,589
Well I've run into a situation where I'm sure NextDesign's render script will be my lifesaver. However, before I try that, I'd like to know if anyone...
Thread by: stwert Subscribe
Views: 7,648
stwert
by stwert
23-03-2013|04:28 PM
Replies: 19
Views: 7,648
Hey everyone. I'm working on a project that needs a lighting scenario that's similar to the lighting that was used in the DLC for the video game...
Thread by: aagam Subscribe
Views: 2,834
aagam 20-03-2013|06:32 PM
Replies: 1
Views: 2,834
hi, Is there a way to set a 'bleed' on the render image size? If I've spent a while setting up a render view, I sometimes decide I might need a...
Thread by: se7enhedd Subscribe
Views: 2,540
se7enhedd 19-03-2013|07:32 PM
Replies: 2
Views: 2,540
I've been rendering out a material ID pass with my shots, and I assumed there was a very straightforward way to use each color from them as masks or...
Thread by: stwert Subscribe
Views: 4,823
stwert
by stwert
18-03-2013|12:53 AM
Replies: 9
Views: 4,823
Unfortunately, the pillow here is not showing the details of the edge "ruffles" via the ambient occlusion rendering. I thought it was the way I set...
Thread by: alpahkitty Subscribe
Views: 1,900
stwert
by stwert
17-03-2013|11:05 PM
Replies: 6
Views: 1,900
Ave all From two weeks i try to make good AO. I made this one (1 one). And its good but it could be better. My friend make that one in max (2...
Thread by: SirPi Subscribe
Views: 2,720
stwert
by stwert
11-03-2013|10:56 PM
Replies: 11
Views: 2,720
Hi, I'm baking textures to my model. First I create a test-render, before doing the batch bake with the same mental ray settings. For example: ...
Thread by: ibax Subscribe
Views: 6,408
ibax 08-03-2013|09:36 AM
Replies: 11
Views: 6,408
I've been trying to do a batch render of a model I'm working on. When I click batch render, the dialog box says its rendering the master beauty, and...
Thread by: jkelbs Subscribe
Views: 4,988
jkelbs
by jkelbs
01-03-2013|12:37 AM
Replies: 6
Views: 4,988
I've a problem caused off Baking an IlluminationMap with Turtle, look at the Screen. http://s14.directupload.net/file/d/3173/akb9sqwu_jpg.htm ...
Thread by: ZueB Subscribe
Views: 3,533
ZueB
by ZueB
25-02-2013|03:35 PM
Replies: 2
Views: 3,533
Hello all! I am new to this forum so please go easy if this is a question you may have already come across which has already been answered,...
Thread by: chapo180 Subscribe
Views: 13,875
chapo180 22-02-2013|09:03 AM
Replies: 1
Views: 13,875
Weird problem encountered during batch render. After i rendered them, there seem to have a duplicate object appearing in the images. In my scene, i...
Thread by: choo Subscribe
Views: 6,813
johnnyboh 20-02-2013|10:51 AM
Replies: 2
Views: 6,813
So, I've created a few characters that all have the base Lambert1 material and thus use its skin. But when I Import them all into one scene, they all...
Thread by: Fuzzy Meck Subscribe
Views: 3,514
Fuzzy Meck 18-02-2013|10:14 PM
Replies: 6
Views: 3,514
Till now i've always baked my Textures with the Turtle Plug-In and Maya 2009. But now I'm only wokring with Maya 2011 and with Mental Ray baking I...
Thread by: ZueB Subscribe
Views: 3,250
ZueB 15-02-2013|07:27 PM
Replies: 1
Views: 3,250
I'm trying to render a shot in maya that has some aliasing problems. I think I've tracked it down to a message I get in the Output window. It...
Thread by: stwert Subscribe
Views: 5,069
stwert
by stwert
15-02-2013|06:43 PM
Replies: 3
Views: 5,069
Hello, I think I may have made a mistake when rendering out my scene. I rendered my scene using filename.iff.# file extension. When I go to...
Thread by: itzat Subscribe
Views: 1,747
stwert
by stwert
08-02-2013|03:23 PM
Replies: 1
Views: 1,747
Hello everyone. I created a basic Creeper model (from the game Minecraft), and I'm experiencing a weird problem. When I look at the model in the...
Thread by: Matan2013 Subscribe
Views: 19,937
Matan2013 27-01-2013|03:42 PM
Replies: 18
Views: 19,937
Hey guys, as you can see from my photo, i have a problem with baking normals. i sculpted a high poly mesh in zbrush, imported it as an object into...
Thread by: walldiv Subscribe
Views: 6,554
walldiv 25-01-2013|08:44 AM
Replies: 6
Views: 6,554
Hey guys, it's been a while... does anyone have any ideas how to make a toon outline look like a kid drew it with crayon?
Thread by: Chirone Subscribe
Views: 2,420
Chirone 24-01-2013|09:53 AM
Replies: 3
Views: 2,420
Hello everyone, im using a hex core proccessor and im trying to get all 12cores to render but batch render keeps on crashing. I have try setting the...
Thread by: digitalone Subscribe
Views: 3,342
digitalone 15-01-2013|04:34 PM
Replies: 6
Views: 3,342
Hi, I'm working on an animation right now and I'm having a real problem with the batch render. I'm in maya 2013, and using mental ray. When I render...
Thread by: dgoff96 Subscribe
Views: 10,678
dgoff96
by dgoff96
13-01-2013|12:26 PM
Replies: 6
Views: 10,678
I have a question about the Use Background shader and would appreciate help on. I am trying to make a spot light effect render on the surface of a...
Thread by: Vishader Subscribe
Views: 5,814
Jazz555
by Jazz555
10-01-2013|09:17 AM
Replies: 9
Views: 5,814
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