Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-08-2011 , 05:29 PM
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Free Friday Tutorial #10 Bevel vs Smooth

# 2 14-08-2011 , 06:29 PM
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Nice one Rick...........dave

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# 3 23-09-2011 , 02:39 AM
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Nicely done again Rick

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 09-12-2011 , 12:53 AM
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I really found it very useful..!! Thankyou

# 5 23-12-2011 , 06:31 AM
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Nice one. Learned a lot!

# 6 15-04-2012 , 05:15 AM
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If you are trying to save polycount on render-time by using lower segment vals, don't you run into issues with UV mapping and any other history? It seemed like that was a proposed benefit of using bevel with history on, but it sounds dangerous.

Peter Srinivasan
# 7 05-08-2012 , 12:01 AM
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thanks Rick, very interesting stuff, always liked the bevel option, but didn't realize object was lighter [vs smooth ] as a result, cheers...

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