SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Members Lounge / Indigo Unbiased Renderer
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-05-2006, 10:07 AM   #16
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The results are good but the time is just too high to do anything with them in my opinion. If if it could be quicker then I would be more interested.
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 01-05-2006, 08:38 PM   #17
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

yeah- well the guy is adding speed-up features now, so he says that the 0.5 release will be faster.

for people like me- who can leave the computer on during school/all day, all night and not having to worry about others wanting the computer, or me getting on (my computer- and im only at home for about 2 hrs anyway on weekdays), I don't want to fork out hundreds or thousands for VRay or Maxwell. So this works for me.
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 02-05-2006, 02:32 AM   #18
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Unhappy Caustics with Indigo? noooooo....

Well- it seems that Indigo really doesn't like caustics.

It wouldn't render right (overexposure b/c of small area light- and overall very weak skylight) with Bidirectional Path Tracing (which is almost ok with caustics), so I had to just use Path Tracing with it.

Whoo- bad, bad, bad.

This scene is only 3 spheres and 2 triangles. I estimate that at least 10,000+ mutations per pixel are enough for this scene, (for noiseless) and, as you saw, 2300 mpp was barely enough for a pure lambertian scene- with only diffuse interreflections (Global illumination).

And-by the way- Indigo is about the same (rendering technique wise) as Maxwell- just that Maxwell gets the job done in about 1/10'th the time :p

Output:
Done 1254579500.000000 mutations (2613.707292 mutations per pixel)
Time elapsed: 3h, 14m, 16s
Mutations per second: 107629.376597
saving tone-mapped image to png...
done.


No PostProcess in Photoshop


W/ PostProcess

__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 03-05-2006, 06:19 PM   #19
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice for free but even there masterpieces on the home page r too grainy
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 05-05-2006, 01:54 AM   #20
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

Oh- just reading about Maxwell renderer as well.

Turns out RC is a POS as well. Even the producers called it a distaster, and they advise people to use the Beta version. Also that it's super-inneficient (more so than Indigo) and that well, it sux!

Turns out the noise can't dissapear in Maxwell RC.

O well. When they fix that Maxwell will be awesome.
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 05-05-2006, 02:06 AM   #21
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

no, one time i rendered in Maxwell for a day, and there was no noise left
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 05-05-2006, 02:12 AM   #22
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

hmmm. Well they still say that RC is a disaster. Well then I can't wait for the un-disasterous one to come out, it will own all!
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 05-05-2006, 02:24 AM   #23
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

RC?
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 05-05-2006, 02:28 AM   #24
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

REAL Vs. Maxwell 1
Attached Thumbnails
Click image for larger version

Name:	awesome.jpg
Views:	84
Size:	158.6 KB
ID:	28334  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 05-05-2006, 08:09 AM   #25
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

That's pretty good to be honest, it looks like someone has droped the bigger box so that gives it away a little.

While I have your attention, what do people think of this?

http://tomshardware.co.uk/2006/05/02/gelato_2_free/
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 05-05-2006, 09:31 AM   #26
pixelsoul
Subscriber
 
pixelsoul's Avatar
 
Join Date: Dec 2004
Posts: 307
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Final is out so RC (release candidate) is useless i suppose
Don't know about gelato haven't seen anything impressive from it.. though it should be fast

:attn:
pixelsoul is offline   Reply With Quote
Old 05-05-2006, 10:21 AM   #27
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well im still doing to modelling of my WIP so im a while away from rendering, but I might try it out when I get to that stage.
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 05-05-2006, 12:16 PM   #28
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

omg- Final render.

Have you seen their benchmark? 1980's style advertizing. There is NO WAY that MLT or Path Tracing is THAT slow.

And they did some smashing on Brazil and VRay a while back, so they got bashed for that.

Gelato, I've heared of Gelato. Interesting stufff too.

Well anyway- right now the rendereres are either photon mappers or they work on Metropolis Light Transport with BiDirectional/Signle Direction Path Tracing.

the MLT methods make suer that there will NEVER be splotches on the screen, and you can rest assuerd that they will get the render done RIGHT- eventuallly...........

Photon mappers are the most efficient methods out there. 'Nuff said.

Matt
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 06-05-2006, 03:36 PM   #29
gohan1842
Subscriber
 
gohan1842's Avatar
 
Join Date: Jul 2004
Posts: 1,060
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by vladimirjp
wow, i was skeptical not to try it at first but, these renders and render times convinced me not to try this POS. what a waiste of time.
Agreed.
__________________
I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
gohan1842 is offline   Reply With Quote
Old 07-05-2006, 01:06 AM   #30
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

o well- for anyone still interested, the easiest method of importing/exporting objects is directly through the .xml file. I just managed to get a teapot made in 3ds Max (their primitive) saved as a .3ds into Indigo. I will post IMG l8er.
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.