Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-04-2008 , 07:20 PM
should_be_shot's Avatar
Join Date: Nov 2007
Location: Lincoln, United Kingdom
Posts: 40

Single mesh rigging animation

I've just started experimenting with rigging. I've successfully rigged my character and and now wondering what to do next. I need to assign geometry to the joints so I can further animate my character. I'm quite confused on how to go about doing it. I've followed some tutorial videos but their characters have different parts of the body head, chest etc while mine is a single mesh. Is this a problem is it still possible to animate my character? Any ideas on what I should do next would be appreciated

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# 2 03-04-2008 , 10:23 PM
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Join Date: Dec 2007
Posts: 52
You'll need to skin your character. Parenting and constraining is only good for mechanical things and low rez character representations.

In the animation Set
Skin > Bind Skin > smooth Bind.

You'll need to paint your weights, which is a whole new can of worms.

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