Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-01-2012 , 02:04 PM
daverave's Avatar
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UV question

When I go to shader then select "select objects with meterial" some of the UVs are orange in colour any reason for this, if I select object normally they are ok...............dave

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# 2 14-01-2012 , 03:21 PM
EduSciVis-er
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The orange would be the edges of those shells that are being selected. Does that make sense with what you're doing?

# 3 14-01-2012 , 09:55 PM
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Thanks Stwert managed to fix it I think it was how I was transfereing attributes just selected the ones that were orange and re assigned the texture....fix...........dave

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Last edited by daverave; 14-01-2012 at 09:58 PM.
# 4 16-01-2012 , 03:14 AM
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That looks like it was a real bitch dave LOL...oh my that is going to hurt your brain painting that!!!!

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 16-01-2012 , 03:20 AM
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Just learning maxon's bodypaint... looks like a pretty sweet workflow. It's like a UV mapper, photoshop, and projection painting (like in zbrush or to a crummier extent, maya) all in one app.

# 6 16-01-2012 , 04:18 AM
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Just learning maxon's bodypaint... looks like a pretty sweet workflow. It's like a UV mapper, photoshop, and projection painting (like in zbrush or to a crummier extent, maya) all in one app.

Shameless self-plug: https://www.creativecrash.com/maya/do...ojection-maker

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