Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-05-2014 , 07:55 AM
Registered User
Join Date: May 2014
Posts: 1

Detection of interpenetration

hi all

I'm a french PhD student in palaeontology. I'm studying movement capacities of some fossil vertebrates. The basic method is to take 2 bones and manipulate them to see the maximum of rotation available. I'm particularly focusing on the wrist. Due to the fragility of some fossils and the complexity of this kind of articulation (numerous bones interconnected), a simple manual manipulation in not possible. That's why I'm trying to do it with 3D models in Maya. As I already played a bit with rigging some years ago, I think it is the best solution for me.

With real bones, the maximum of movement is found when the two bones collide. In Maya, when I rotate my joints, the 2 bones interpenetrate and the movement continue. I know it's a normal thing but I would like to know if it's possible to detect it. For example, I was thinking that the bone can change its color if it interpenetrates something.

Is it possible ?

Thanks in advance.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads