Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-07-2003 , 05:23 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

Problem with rigid binding

ok so I am binding my spider from the WIP and I am trying to paint the weights for the bones. The problem is that if I paint out verts from being controlled by jointX then I dont seem to be able to make jointY (the one I want to influence it) paint the correct weighting onto it. I understand that each vert can only have one controlling bone so how do I make it know which bone to use?

I can post pics if it's not clear.

Cheers
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 2 03-07-2003 , 05:34 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
nevermind I figured it out. Deform>>Edit membership tool

user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads