Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Currently I'm laying out UVs but have run across some questions about how to go about this best. First: I was wondering what people do with the...
Thread by: CyberGolem Subscribe
Views: 2,529
CyberGolem 10-05-2013|08:10 PM
Replies: 1
Views: 2,529
Hello all, I've a question about the transparency of the Mia_X Material. I have a couple of cans that I wanted to put some condensation on. The...
Thread by: Calvin Subscribe
Views: 3,996
Calvin
by Calvin
10-05-2013|05:23 AM
Replies: 4
Views: 3,996
Is there any way to get the "Translucence" of a mia_material into a Layered Shader. I've tried to connect the mia_material to a Surface Shader, and...
Thread by: mtcgs Subscribe
Views: 3,176
mtcgs
by Gen
10-05-2013|12:07 AM
Replies: 5
Views: 3,176
i am trying to do a render pass for my cg character. one for shadows and one for reflection so i would be able to compose it in nuke. i created a...
Thread by: hiniger Subscribe
Views: 4,290
gubar
by gubar
09-05-2013|05:17 PM
Replies: 3
Views: 4,290
I am not a Maya artist. I am debating a flame artist about a current job. Maya is taking 15-20 min/frame to render, and the exr files are then...
Thread by: oldsmoker Subscribe
Views: 3,884
oldsmoker 07-05-2013|04:26 AM
Replies: 2
Views: 3,884
Hi guys, im really desperate first question does the attached image look realistic?, secondly how do i get raid of the circular spots?, im using...
Thread by: digitalone Subscribe
Views: 3,564
digitalone
by Gen
03-05-2013|08:08 PM
Replies: 6
Views: 3,564
I've got another annoying render problem. Doing some test renders, I realized that it takes some time for mental ray to do calculations before the...
Thread by: stwert Subscribe
Views: 6,040
stwert
by Jay
02-05-2013|07:49 PM
Replies: 15
Views: 6,040
I rendered out openEXR files with passes associated. I get MasterBeauty and also refl refr diff etc. There doesn't seem to be any passes within the...
Thread by: stwert Subscribe
Views: 7,382
stwert
by stwert
27-04-2013|02:42 PM
Replies: 2
Views: 7,382
Hi guys, I´d like to understand the relationship between the attribute "Cm 2 Factor" inside mia_photographic_exposure and the intensity of a...
Thread by: LeandroOliveira Subscribe
Views: 2,874
LeandroOliveira 26-04-2013|12:15 PM
Replies: 0
Views: 2,874
hey and thanks in advance :) so im not an expert in maya but i can get my way around, ive reached a problem where the batch render wont render an...
Thread by: benfire Subscribe
Views: 3,002
stwert
by stwert
25-04-2013|12:36 PM
Replies: 1
Views: 3,002
Camera background color when rendering So I was following this tutorial...
Thread by: n88tr Subscribe
Views: 7,620
MikkelSL 25-04-2013|11:03 AM
Replies: 5
Views: 7,620
Hi guys, I'm really stuck with my project because of rendering issue. It seems like I can't get the diffuse and the indirect passes to render as...
Thread by: tetragramaton Subscribe
Views: 4,332
tetragramaton 24-04-2013|10:00 AM
Replies: 2
Views: 4,332
Hey Guys! :) I have set up a user ibl env, backplate etc... Now i have the checkerboard as a ground and another plane for the shadows. I...
Thread by: Philcc Subscribe
Views: 5,753
Philcc
by Philcc
23-04-2013|06:20 PM
Replies: 10
Views: 5,753
hi, Is it possible to render an object invisible, but still have it block out the view behind it. eg - a cat sat on a door mat: you can't see the...
Thread by: se7enhedd Subscribe
Views: 2,053
se7enhedd 22-04-2013|10:33 PM
Replies: 1
Views: 2,053
Hy everyone, I´ve got an issue using FG and mia_photometric_light. I have a simple scene: a room with some office furniture. The Physical Sun and...
Thread by: LeandroOliveira Subscribe
Views: 3,324
LeandroOliveira 22-04-2013|03:32 PM
Replies: 2
Views: 3,324
Hi, I have setup an environment image based lighting with an hdri image. As the image shows, the whole mesh reflects as I'm using a Binn M. So...
Thread by: cgisoul Subscribe
Views: 2,862
cgisoul
by cgisoul
21-04-2013|05:09 PM
Replies: 0
Views: 2,862
I am not sure why after merging the vertices as shown circled in orange, the light / reflection seems to be cut off along the edge. Why does that...
Thread by: cgisoul Subscribe
Views: 2,971
cgisoul
by cgisoul
18-04-2013|05:47 PM
Replies: 2
Views: 2,971
I created a small volume light shining inward to provide a low-visibility view on a character traveling through a cave, but whenever I try to render...
Thread by: Connor Lee Subscribe
Views: 11,873
Connor Lee 16-04-2013|02:43 PM
Replies: 3
Views: 11,873
Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and...
Thread by: Falott Subscribe
Views: 1,854
Falott
by Falott
16-04-2013|08:32 AM
Replies: 0
Views: 1,854
I'm having a problem with some geometry imported from 3dmax into maya. The 3dmax project was exported as a FXB file and opened in maya. The...
Thread by: HBishop Subscribe
Views: 5,695
HBishop
by David
08-04-2013|02:01 PM
Replies: 3
Views: 5,695
Im trying to render out a scene. To get the camera in a good spot I turned visibility off on a wall (during rendering) and kept the rest of the hall...
Thread by: DJWright90 Subscribe
Views: 3,328
DJWright90 08-04-2013|01:44 PM
Replies: 2
Views: 3,328
so I've got a buddy who uses scanline to render out his images instead of raytrace, was wondering if there's anyone else who swears by scanline...
Thread by: MamoruK Subscribe
Views: 3,819
MamoruK 08-04-2013|12:25 AM
Replies: 2
Views: 3,819
hi, is there a way I can assign different render resolutions (or aspect ratios to be more precise) to individual cameras - or test render at the...
Thread by: se7enhedd Subscribe
Views: 3,202
se7enhedd
by David
06-04-2013|04:02 PM
Replies: 1
Views: 3,202
Well this one has stumped me 110%. I have 11 animated scenes, 10 of which rendered fine, it's just the final scene which is being a b****! I had a...
Thread by: mouseyflash Subscribe
Views: 12,454
mouseyflash 04-04-2013|11:06 PM
Replies: 0
Views: 12,454
Scene Description: The scene is currently made up of: -A sculpted plane with a layered texture made up of a procedural noise map fed into a remap...
Thread by: HcRev Subscribe
Views: 6,394
HcRev
by HcRev
04-04-2013|03:45 PM
Replies: 3
Views: 6,394
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