This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
*Update* Started working more indepth with detail, added a dumpster in the rear of the buidling and add a plant container next to the bench. Let me know what you think.
Hello, this is the start of my project and demo reel. It is about Ned,(an old retired man going out to fish), and is set in the country side, where Ned meets a traveling sales man and buys a "magical worm" from what the guy said. So he continues on his way to the lake and startes to fish. Then there is a bunch of cut scenes that show the worm enticing the fish to bite. But there is one huge smart fish just watching. And at the end of the day ned takes the worm of the hook(fogeting that it is a magical worm) and throughts it in to the water. The huge smart fish then swims up and eats the worm. Cause he knew that Ned would throught the worm in at the end of the day, so he decided to wait.
This is just episode one, and there will hopefully be more. Here are some renders that I have taken. I am starting on the town that he will drive through in episodes to come along with #1. Please let me know what you think.
I am using Mental ray's Final Gather and one spot light to light this scene.
ok, starting on the scene, as in roads and sidewalk with allyways, etc. Also I am going to start detailing each and every building along with adding more buildings. I want this to look as real as I can posibbly make it. Just let me know what you think of it so far.
I'm so used to seeing paved roads/streets in the city, that I would probably "long for" them in your model. Or you could use some sort of pavement, say with stones.
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