Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-12-2022 , 03:22 PM
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Join Date: Dec 2022
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Arnold Shading Problem


I am relatively new to Maya, especially texturing.
I ran into a problem with my normal maps when I tried to finalize my render of my Fender guitar.

There is an issue on the border of my 2 UV maps I can't seem to sort out. From a certain angle, the reflection makes it seem like the surface doesn't align. I tested the render without the normal maps and then the problem goes away, therefore I assume the normal maps cause the issue.

The normal maps were created in Substance Painter and I made sure I don't use any height info on the edge of the guitar. In Maya, I use soft edges, I attached a screenshot of the normals, the UV mesh, and the render.
My 2d bump attributes are used as Tangent Space Normals. The bump map color space is set to RAW.

Any help would be much appreciated

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