Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-01-2004 , 04:58 AM
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Join Date: Jan 2004
Location: Singapore
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Blend shapes crashing.....

Hi

I am facing a problem with blend shapes.I did all my shapes in lightwave and then imported them into maya.Now when i use the base shape and add the targets,the shapes are crashing.But when i use one of the target shapes as the base and add the shapes to them, it is working perfectly fine.

The no. of vertices are the same and of course,all the shapes are created from the same base shape.

What could be the problem? Can u pls guide me??

# 2 11-01-2004 , 05:01 AM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Try converting the all the faces into sub-d then back... sometimes it will help... Post up a pic so i can see exactly whats happening.

Its happen to me a few times.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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