Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 31 10-09-2004 , 05:57 AM
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And another shot:

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# 32 10-09-2004 , 08:08 AM
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Hey.

I love this - its awesome! I quite like modelling mechanical hard surfaces, I might try one of these, so thanks for the inspiration!

How much do the real models cost roughly?? I'd actually quite like to have a go building one of those too.

LisaG

user added image

# 33 10-09-2004 , 10:17 PM
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I think I picked up a Defiler for about $35 (US) on ebay.

LOL..I haven't even painted mine yet....because of a few personal things and the fact that I'd probably have a brain tumor trying to detail all the little surfaces.


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# 34 11-09-2004 , 05:33 PM
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first of all.... wow what a awesume model to excually model!! so much detail! very interesting stuff!! I would love to see this one finished...and you are allready good on your way so COOL!
second... eeeh...I allready said it in the first argument lol user added image ......keep it up tho user added image

# 35 13-09-2004 , 05:25 AM
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Today's Progress:

The Defiler's Head and "Face":

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# 36 17-09-2004 , 06:47 AM
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Believe it or not....this little tiny thing took me forever..and it's not even perfect---but IT'S CLOSE ENOUGH! 8-)

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# 37 18-09-2004 , 05:30 AM
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I'm not happy with the way this face looks at all... (this being my first attempt at a face)...for some reason, the mesh is waaaaay too thick. Could someone please educate me on how to clean it up and reduce the polycount without losing detail?

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# 38 19-09-2004 , 11:38 PM
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Hi, Its looking really good! user added image

Re: The Head: How did you model the head (Nurbs/Polys)? If thats the poly smooth do you have a pic of the un-smoothed poly mesh?

Cheers,
Trev

# 39 19-09-2004 , 11:57 PM
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im guessing that you are building a rough poly cage then doing a poly smooth...your need to be really careful about how you build the surface...stick with quads if you can...stay away from N sided polygons and use triangles only when you have to : ) then when you smooth you should get a better looking mesh..also make sure that your smooth options are correct..you dont want it to smooth it to triangles..

# 40 20-09-2004 , 02:11 AM
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Yes, that's what I was doing. I went ahead and just deleted the face, I'm going to attempt to rebuild the face after I get the rest of the top modeled. I'll try to put into practice your suggestions and before I smooth it, I'll put up a unsmoothed polymesh for you guys to C&C.


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# 41 20-09-2004 , 02:19 AM
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if you can post the unsmoothed mesh with the wireframe on it : )

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