This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I think I picked up a Defiler for about $35 (US) on ebay.
LOL..I haven't even painted mine yet....because of a few personal things and the fact that I'd probably have a brain tumor trying to detail all the little surfaces.
first of all.... wow what a awesume model to excually model!! so much detail! very interesting stuff!! I would love to see this one finished...and you are allready good on your way so COOL!
second... eeeh...I allready said it in the first argument lol ......keep it up tho
I'm not happy with the way this face looks at all... (this being my first attempt at a face)...for some reason, the mesh is waaaaay too thick. Could someone please educate me on how to clean it up and reduce the polycount without losing detail?
im guessing that you are building a rough poly cage then doing a poly smooth...your need to be really careful about how you build the surface...stick with quads if you can...stay away from N sided polygons and use triangles only when you have to : ) then when you smooth you should get a better looking mesh..also make sure that your smooth options are correct..you dont want it to smooth it to triangles..
Yes, that's what I was doing. I went ahead and just deleted the face, I'm going to attempt to rebuild the face after I get the rest of the top modeled. I'll try to put into practice your suggestions and before I smooth it, I'll put up a unsmoothed polymesh for you guys to C&C.
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