Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-11-2010 , 06:03 PM
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Texturing Using PS CS5


I've created a model in MAYA, and now I want to import the model in to CS5 and work on the texture.

These are my doubts:

1) Do I have to Planar Map the Faces before I can import the model in to CS5?

2) Does Automatic Mapping work perfectly on all kinds of model? (I've never tried it.)

3) Is there a particular format in which I'm supposed to save the model? (I read at one place that I'm supposed to open the file as an OBJ in CS5).

Please help.


# 2 24-11-2010 , 07:10 PM
Join Date: Dec 2005
Location: Toronto
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You mean texturing in PS using the 3D painting method? I don't know how well that works or whether you have to UV the model first, but I suspect so.

1) You'll probably have to UV it, not necessarily planar
2) No, it doesn't work perfectly, you'll have to tweak it and sew some UVs together
3) Obj should work fine I think if you're doing the 3D method

# 3 24-11-2010 , 07:14 PM
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I don't understand why you should want to use the 3d functions of PS, use Zbrush , MARI, Mudbox or Bodypaint for stuff like that...

1+2) depends on the overall shape of the model, type of model etcetera, automaps tend to be unreadable for the human eye

3) OBJ is the standard I think

# 4 24-11-2010 , 07:33 PM
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Thank you, at present I don't have Z-Brush or the other softwares you mentioned. Probably I should start using them.

I tried saving the Model in different options but the only options I got is Maya Binary and Maya Ascii (MAYA 2011).

Well, I guess for the time being I'll have to work in the onlly way I know.

Thanks a lot.


# 5 24-11-2010 , 07:43 PM
Join Date: Dec 2005
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Make sure to turn on the objexporter in the plugin manager. Then export > obj.

# 6 25-11-2010 , 12:56 AM
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For texturing in Photoshop the normal thing to do is to create a flat UV map in Maya and export that, I don't know too much about the 3d functions as I haven't used them but like mastone said you'd probably be a lot better off using another application for that. Depending on what kind of model you have and how clean your geometry is this can be a really easy process or it can take as long as the modeling process itself. For something like an interior scene you get away easily with automatic mapping for most things, on a character UV's are more complicated and you'd need to use planar, cylindrical etc.

I just wanted to mention here that there are a lot of plug-ins available for UV layout that will do the job for you, it's a bit of a cheat and I just watched a tutorial with Jay who's a really good modeler where he mentioned the fact that there are certain advantages to taking this hard route and laying out flat UV's. So as a modeler this is something you must know, but also for a quick result and to get yourself started with texturing in Photoshop you can try a plug in to get a better idea, the one we have here is unwrella it's not too expensive and you can download a trial version here

They also made a demo of how it works

Good luck with the texturing,

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