Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-05-2014 , 04:43 AM
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Join Date: Nov 2002
Location: Philippines
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Bullet Mesh collision problem


I have an object that I want to shatter when it falls and hits the ground and I was trying to use Maya's bullet dynamics to do it. If I make every piece a rigid body with the collision shape left to the default of box, they all fly off once the sim starts. If I set them to mesh, they all fall together nicely but when they hit the ground they penetrate into each other. Same goes if I use Hull as the collision shape. Any ideas how I can fix this?


Last edited by Calvin; 27-05-2014 at 06:26 AM.
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