Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-05-2014 , 04:43 AM
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Location: Philippines
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Bullet Mesh collision problem

Hello,

I have an object that I want to shatter when it falls and hits the ground and I was trying to use Maya's bullet dynamics to do it. If I make every piece a rigid body with the collision shape left to the default of box, they all fly off once the sim starts. If I set them to mesh, they all fall together nicely but when they hit the ground they penetrate into each other. Same goes if I use Hull as the collision shape. Any ideas how I can fix this?

Thanks


Last edited by Calvin; 27-05-2014 at 06:26 AM.
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