Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-05-2016 , 09:37 PM
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Render different than baked texture

Hi there I recently stumbled over some new issue I cannot seem to fix by myself. I hope that somebody can give me a hint what I am doing wrong here. Id really appreciate it.
The problem:
There are two lightsources (area lights with mia_portal light shader. GI and FG is on in the render. Photons are casted well.

My render looks fine: see here

but when I use the batch bake function in maya i get this texture baked out :/

Why does the baked texture have this green tint? user added imageuser added image

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