Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-08-2014 , 11:10 PM
Registered User
Join Date: Aug 2014
Posts: 1

UV Unfold Issue

I am having an issue with inverted uv's, I used the create polygon tool to make my model and when I went to planar map it and the took the uv's to unfold for some reason it feels like the started out inverted, cause the smooth uv will drastically change the look with a slight nudge. Is there anything that should be reset to make it so that planar mapping doesn't give me inverted starter uv's. If it helps I am using maya 2013 on a pc

# 2 10-08-2014 , 03:15 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Have you got a screen shot................dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads