Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 10-01-2014 , 11:59 PM
goggles's Avatar
Registered User
Join Date: Sep 2011
Posts: 219
automap is working fine mostly. i am trying to learn decent uv mapping for organic models. besides that i think learning the correct ways in zbrush will solve the problems. as you said, softwares dont like each other that much user added image
i have never worked on a project thats fine with 3rd division level. that sounds interesting.

# 17 11-01-2014 , 12:15 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
what Im saying is delete the first 3 levels of (example) 7 levels then creat the maps

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