Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 10-01-2014 , 11:59 PM
goggles's Avatar
Registered User
Join Date: Sep 2011
Posts: 219
automap is working fine mostly. i am trying to learn decent uv mapping for organic models. besides that i think learning the correct ways in zbrush will solve the problems. as you said, softwares dont like each other that much user added image
i have never worked on a project thats fine with 3rd division level. that sounds interesting.

# 17 11-01-2014 , 12:15 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
what Im saying is delete the first 3 levels of (example) 7 levels then creat the maps

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